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Cesium Releases in April 2024

 In March, we learned how to find the best spots for next week’s total solar eclipse in North America, joined our partners and colleagues at NVIDIA GTC 2024, and announced that Cesium ion’s 3D Tiling Pipeline now preserves all LAS Point Data Record Formats (PDRFs) in 3D Tiles.

Aerometrex data of Stirling, South Australia, showing the “scan angle” property. The LiDAR scanner sweeps left to right (and vice versa). This shows a simple representation if the angle was positive or negative.

Aerometrex data of Stirling, South Australia, showing the “scan angle” property.

We made improvements across Cesium this month. To get notifications about our monthly releases, you can subscribe to the Cesium release roundup thread on our community forum.

CesiumJS 1.116 Release

CesiumJS 1.116 is now available. Highlights of the release include:

  • Fixed issue with BingMapsImageryProvider where given culture option is ineffective. #11695
  • Fixed a bug with performance in scenes with multiple tilesets. #11878
  • Fixed issue with PolygonGeometry UVs improperly computing. #11767
  • Surface normals are now computed for clipping and shape bounds in VoxelEllipsoidShape and VoxelCylinderShape. #11847
  • Implemented sharper rendering and lighting on voxels with CYLINDER and ELLIPSOID shape. #11875

    For more details, see the changelog.

Cesium for Unity 1.9.0 Release

Cesium for Unity v1.9.0 is now available. Highlights of this release include:

  • Added support for Web Map Tile Service raster overlays.
  • Added support for the KHR_texture_transform glTF extension—including rotation—for picking with CesiumFeatureIdTexture.
  • Normal, metallic-roughness, and occlusion textures from glTF models will now be correctly treated as linear rather than sRGB.
  • Fixed a bug where UVs were not properly interpolated in CesiumFeatureIdTexture.GetFeatureIdFromHit, resulting in incorrect values.

Check the changelog for the full list of updates, and follow our Cesium for Unity tutorials to get started. 

Left: Cesium World Terrain and Bing Maps Aerial imagery, enhanced with shading from USGS Shaded Relief imagery via WMTS in Cesium for Unity. Right: USGS Shaded Relief imagery by itself. Cesium for Unity.

Left: Cesium World Terrain and Bing Maps Aerial imagery, enhanced with shading from USGS Shaded Relief imagery via WMTS, in Cesium for Unity. Right: USGS Shaded Relief imagery by itself in Cesium for Unity.

Cesium for Omniverse 0.19.0 Release

Cesium for Omniverse v0.19.0 is now available. Highlights of this release include:

  • Added scrollbar to main window UI.
  • Fixed issue when loading tilesets with Cesium ion Self-Hosted in developer mode.

See the changelog for the full list of updates, and get started with our Cesium for Omniverse tutorials.

Cesium World Bathymetry and Cesium OSM Buildings for CWB at Lake Geneva, Switzerland, rendered with an elevation gradient in Cesium for Omniverse.

Cesium World Bathymetry and Cesium OSM Buildings for CWB at Lake Geneva, Switzerland, rendered with an elevation gradient in Cesium for Omniverse.

Cesium ion Updates

Cesium ion improved tiling this month:

  • If you’re a regular user of Cesium ion SaaS, you might have noticed a number of recent changes to enhance user security, such as a new password policy. In March we also released optional two-factor authentication. If you’d like to set up 2FA, head to your ion account page and scroll down to “Two-factor Authentication.” 
  • Updates to the Cesium OSM Buildings layer are now available and include OSM updates to 2024-03-08.  
  • A new 3D Building layer is available: Cesium OSM Buildings for CWB. This new building layer contains the same content as the Cesium OSM Buildings but with base heights aligned with the Cesium World Bathymetry data. Check out the community forum post for more details.

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This month we shared three user stories from the community: