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Cesium Version 1.17 Released

We are happy to announce the release of Cesium 1.17. Here are the highlights of the new release:

  • Reduced the amount of GPU and CPU memory used by terrain by using compression. The CPU memory was reduced by up to 40%.
  • Added the ability to manipulate Model node transformations via CZML and the Entity API. See the new Sandcastle example: CZML Model - Node Transformations.
  • Added Globe.tileLoadProgressEvent, which is raised when the length of the tile load queue changes, enabling incremental loading indicators. Thanks to Alex Gilleran!

For more details and the full list of changes, see the change log.

Updating model node transforms using CZML.

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