Cesium Version 1.17 Released
We are happy to announce the release of Cesium 1.17. Here are the highlights of the new release:
- Reduced the amount of GPU and CPU memory used by terrain by using compression. The CPU memory was reduced by up to 40%.
- Added the ability to manipulate Model node transformations via CZML and the Entity API. See the new Sandcastle example: CZML Model - Node Transformations.
- Added Globe.tileLoadProgressEvent, which is raised when the length of the tile load queue changes, enabling incremental loading indicators. Thanks to Alex Gilleran!
For more details and the full list of changes, see the change log.
Updating model node transforms using CZML.
News
- Cesium is now officially available on npm!
- Alberto Acevedo created a navigation widget fplugin for Cesium based on TerriaJS.
- Jackie Ng posted Cesium ASP.NET MVC 5 code examples.
- Ahmed Fasih published a tutorial on Texture-shaded terrain visualization in Cesium.
- We wrote several Cesium contributor guides for submitting an issue, coding style, testing, documentation, code reviews, presenting, etc.
- CyberCity 3D announced the release of its 3D GIS building models and maps for flood modeling, which uses Cesium for 3D streaming map. See their article Flooding: A Wave of Preparedness with 3D City Models and Streaming 3D Cities from CyberCity 3D, inc. for details.
- Once again NORAD tracked Santa on Christmas Eve and displayed his location using Cesium. Check out the NVIDIA blog post.