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Natalya Tatarchuk

Distinguished Technical Fellow and Chief Architect, VP, Professional Artistry & Graphics Innovation, Unity

Natalya Tatarchuk is a graphics engineer and a rendering enthusiast at heart, currently focusing on driving the state-of-the-art rendering technology and content creation in her role as a Distinguished Technical Fellow and Chief Architect, VP, Professional Artistry & Graphics Innovation at Unity. Prior to that, she was a VP of Graphics at Unity. 

Before joining Unity, Natalya was the Graphics Lead and an Engineering Architect at Bungie, working on innovative cross-platform rendering engine and game graphics for the Destiny franchise and the Halo series. 

Natalya has been encouraging sharing in the games graphics community for several decades, largely by organizing a popular series of courses such as Advances in Real-time Rendering, Rendering Engine Architecture, and Open Problems in Real-Time Rendering at SIGGRAPH. Natalya is a member of multiple industry and hardware advisory boards. She holds an M.S. in Computer Science from Harvard University with a focus in Computer Graphics and B.A. degrees in Mathematics and Computer Science from Boston University.

Natalya Tatarchuk, Distinguished Technical Fellow and VP, AAA and Graphics Innovation, Unity Technologies. Guest on Episode 14 of Building the Open Metaverse