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Brian Karis

Engineering Fellow, Epic Games

Brian Karis is an Engineering Fellow in graphics at Epic Games. Most recently he has led the development of Nanite for UE5. Before this he was most known for work on physically based shading and temporal anti-aliasing although has touched most areas of real-time computer graphics throughout his career. Prior to Epic he worked at Human Head Studios.

Brian Karis, Engineering Fellow at Epic Games, Guest on Season 4, Episode 10 of Building the Open Metaverse